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Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Dynamis Divergence Weapon Augments
From FFXI Wiki
Beginning the Process
All versions of the equipment crafted from materials obtained in Dynamis - Divergence areas are able to be augmented with a similar Reinforcement Points process as REMA, except there are no key item requirements.
- The only requirement to begin this process is to have previously entered any Dynamis - Divergence area at least once.
- After meeting this requirement, trade your item to Oboro.
- Note: After you begin the augmentation process on a piece of equipment, you can no longer sell a piece of equipment by any means. This includes Trading, Bazaar, or Auction House.
- You must now choose the path you wish to take to augment your equipment.
- Neck equipment has only one path to choose from, regardless of the equipment displaying Path A.
- Weapons have three different paths.
- CAUTION! Once you choose a weapon path, you may not change to another path without obtaining a new weapon!
Upgrading your Equipment
- After you follow the steps above, you can now upgrade your Equipment.
- NQ equipment caps at Rank 15, for a total of 5950 Reinforcement Points to max out the item.
- HQ1 equipment caps at Rank 20, for a total of 13060 Reinforcement Points to max out the item.
- HQ2+ equipment caps at Rank 25, for a total of 25150 Reinforcement Points to max out the item.
- In order to earn Reinforcement Points, you have two methods. You can use a combination of both in order to earn points. You are not limited to one or the other.
- Method #1 Trade the piece of equipment along with one of the following items in order to earn RP:
Heroism Crystal - Each Heroism Crystal is worth 10 RP each.
- NQ equipment trade 6 stacks and 1 single to cap at rank 15.
- HQ1 equipment trade 13 stacks and 19 single to cap at rank 20.
- HQ2 equipment trade 25 stacks and 40 single to cap at rank 25.
Heroism Aggregate - Each Heroism Aggregate is worth 50 RP each.
- Method #2 Defeat foes within Dynamis - Divergence while equipped with the gear you wish to augment.
- Wave 1 Monsters: Squadron Monsters are worth 10 RP each, while Leaders are worth 20 RP each.
- Wave 2 Monsters: Regiment Monsters are worth 20 RP each, while Leaders are worth 40 RP each.
- Wave 3 Monsters: Normal Volte Monsters are worth 30 RP each, while Volte Leaders are worth 50 RP each.
- NOTE: If you have multiple uncapped items equipped concurrently, such as a neck item and a weapon, the RP gain is split between both pieces of equipment!
Superior Level 4 | NQ Weapons
Max Rank: 15
Note: All one handed weapon augments only work in the Mainhand. The augments work everywhere, and not only in Dynamis (D).
JSE Weapons
| |||||||||
---|---|---|---|---|---|---|---|---|---|
Item | Job | Type | Description | Route C | |||||
DRG | Polearm | DMG:338 Delay:507 HP+130 Accuracy+30 Magic Accuracy+30 Magic Damage+186 Polearm skill +242 Parrying skill +242 Magic Accuracy skill +228 Adds 2% of wyvern's current HP to Attack Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] Wyvern: HP +150 [2] Wyvern: Damage Taken -10% | ||||||
WHM | Club | DMG:192 Delay:288 HP+100 MP+50 Accuracy+30 Magic Accuracy+30 Magic Damage+217 Club skill +228 Parrying skill +228 Magic Accuracy skill +242 Afflatus Misery: Esuna removes one extra status ailment Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] "Afflatus Misery" stored +150% [2] Healing magic recast delay -15% [3] Damage Taken -10% | ||||||
BRD | Dagger | DMG:130 Delay:196 HP+130 Accuracy+30 Ranged Accuracy+30 Magic Accuracy+30 Magic Damage+186 Dagger skill +242 Parrying skill +242 Magic Accuracy skill +228 Song effects: Damage taken -1% Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] Song spellcasting time -15% [2] Song effects: "Double Attack" +2% | ||||||
GEO | Club | DMG:192 Delay:288 HP+100 MP+50 Accuracy+30 Magic Accuracy+30 Magic Damage+217 Club skill +228 Parrying skill +228 Magic Accuracy skill +242 "Refresh"+1 Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] Magic burst damage II +6 [2] Magic burst accuracy +20 [3] "Drain" and "Aspir" potency +10 | ||||||
RDM | Sword | DMG:178 Delay:268 HP+100 MP+50 Accuracy+30 Magic Accuracy+30 Magic Damage+186 Sword skill +242 Parrying skill +242 Magic Accuracy skill +228 "Fast Cast"+10% Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] Sword enhancement spell damage +300% [2] Elemental weapon skill damage +50% | ||||||
SMN | Staff | DMG:274 Delay:412 HP+100 MP+50 Accuracy+30 Magic Accuracy+30 Magic Damage+279 Staff skill +228 Parrying skill +228 Magic Accuracy skill +242 Dynamis (D): Accuracy+10 Magic Accuracy+10 Avatar: Accuracy+30 Ranged Accuracy+30 Magic Accuracy+30 |
[1] Pet: Chance of double damage +20% [2] Chance of doubling "Blood Pact" status +15% [3] Blood Pact Dmg.+10 | ||||||
DRK | Scythe | DMG:352 Delay:528 HP+100 MP+50 Accuracy+30 Magic Accuracy+30 Magic Damage+186 Scythe skill +242 Parrying skill +242 Magic Accuracy skill +228 Adds 1% of current HP to Attack Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] "Drain" potency +15% [2] Weapon Skill Damage +10% | ||||||
NIN | Katana | DMG:152 Delay:227 HP+130 Accuracy+30 Ranged Accuracy+30 Magic Accuracy+30 Magic Damage+186 Katana skill +242 Parrying skill +242 Magic Accuracy skill +228 Attack+5 for each Utsusemi shadow image Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] Ninjutsu recast time -15% [2] Enmity +6 for each Utsusemi | ||||||
SAM | Great Katana | DMG:300 Delay:450 HP+130 Accuracy+30 Magic Accuracy+30 Great Katana skill +242 Parrying skill +242 Magic Accuracy skill +228 Sekkanoki: TP Bonus +50% based on remaining TP Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] "Sekkanoki" recast time -15% [2] "Sekkanoki": Weapon Skill Damage +50% | ||||||
THF | Dagger | DMG:130 Delay:196 HP+130 Accuracy+30 Ranged Accuracy+30 Magic Accuracy+30 Magic Damage+186 Dagger skill +242 Parrying skill +242 Magic Accuracy skill +228 "Treasure Hunter"+1 Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] Evasion+50 [2] TP during evasion +20 | ||||||
BLM | Staff | DMG:274 Delay:412 HP+100 MP+50 Accuracy+30 Magic Accuracy+30 Magic Damage+279 Staff skill +228 Parrying skill +228 Magic Accuracy skill +242 Converts 3% of damage taken to MP Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] MP+50 [2] "Mana Wall"+15% [3] Damage Taken -10% | ||||||
WAR | Great Axe | DMG:336 Delay:504 HP+130 Accuracy+30 Magic Accuracy+30 Great Axe skill +242 Parrying skill +242 Magic Accuracy skill +228 Critical hit rate +5% Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] TP Gained when landing critical hits +30 [2] Crit. Hit Rate +6% | ||||||
PLD | Sword | DMG:178 Delay:268 HP+100 MP+50 Accuracy+30 Magic Accuracy+30 Magic Damage+186 Sword skill +242 Parrying skill +242 Magic Accuracy skill +228 Adds 1% of current HP to DEF Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] HP +150 [2] "Cure" potency +15% [3] "Refresh" +2 | ||||||
RUN | Great Sword | DMG:330 Delay:494 HP+100 MP+50 Accuracy+30 Magic Accuracy+30 Magic Damage+186 Great Sword skill +242 Parrying skill +242 Magic Accuracy skill +228 Spell interruption rate down 10% Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] Potency of "Regen" effects received +15 [2] "Vivacious Pulse" potency +20% | ||||||
SCH | Staff | DMG:274 Delay:412 HP+100 MP+50 Accuracy+30 Magic Accuracy+30 Magic Damage+279 Staff skill +228 Parrying skill +228 Magic Accuracy skill +242 Enhancing magic duration +10% Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] "Regen" potency +15 [2] "Cure" potency +15% [3] "Fast Cast"+6% | ||||||
BST | Axe | DMG:229 Delay:340 HP+130 Accuracy+30 Magic Accuracy+30 Magic Damage+186 Axe skill +242 Parrying skill +242 Magic Accuracy skill +228 Dynamis (D): Accuracy+10 Magic Accuracy+10 Pet: Accuracy+30 Ranged Accuracy+30 Magic Accuracy+30 |
[1] Damage Taken -15% [2] Pet: Damage Taken -10% | ||||||
COR | Dagger | DMG:130 Delay:196 HP+130 Accuracy+30 Ranged Accuracy+30 Magic Accuracy+30 Magic Damage+186 Dagger skill +242 Parrying skill +242 Magic Accuracy skill +228 "Phantom Roll" effect: Damage taken -2% Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] "Phantom Roll" effect duration +30 [2] "Phantom Roll XI": Recover HP and MP +10% [3] "Phantom Roll" +6 | ||||||
MNK | Hand-to-Hand | DMG:+190 Delay:+126 HP+130 Accuracy+30 Magic Accuracy+30 Hand-to-Hand skill +242 Guarding skill +242 Magic Accuracy skill +228 Damage taken -5% Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] HP+200 [2] "Chakra"+20 | ||||||
DNC | Dagger | DMG:130 Delay:196 HP+130 Accuracy+30 Ranged Accuracy+30 Magic Accuracy+30 Magic Damage+186 Dagger skill +242 Parrying skill +242 Magic Accuracy skill +228 "Step" TP consumed -20 Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] "Flourish" recast time -15% [2] "Step" duration +30 | ||||||
RNG | Marksmanship | DMG:126 Delay:288 HP+130 Ranged Accuracy+30 Magic Accuracy+30 Magic Damage+186 Marksmanship skill +242 "Snapshot"+10 Dynamis (D): Ranged Accuracy+10 Magic Accuracy+10 |
[1] Additional ammo damage: +200% [2] Additional ammo accuracy +100 | ||||||
PUP | Hand-to-Hand | DMG:+190 Delay:+126 HP+130 Accuracy+30 Magic Accuracy+30 Hand-to-Hand skill +242 Guarding skill +242 Magic Accuracy skill +228 Dynamis (D): Accuracy+10 Magic Accuracy+10 Automaton: Accuracy+30 Ranged Accuracy+30 Magic Accuracy+30 |
[1] Weapon skill damage +10% [2] Automaton: Special attack damage +15% | ||||||
BLU | Sword | DMG:178 Delay:268 HP+100 MP+50 Accuracy+30 Magic Accuracy+30 Magic Damage+186 Sword skill +242 Parrying skill +242 Magic Accuracy skill +228 Blue magic skill +10 Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] "Chain Affinity" recast time -15% [2] "Burst Affinity" recast time -15% |
Superior Level 4 | HQ 1 Weapons
Max Rank: 20
Note: All one handed weapon augments only work in the Mainhand. The augments work everywhere not just Dynamis (D).
JSE Weapons
| |||||||||
---|---|---|---|---|---|---|---|---|---|
Item | Job | Type | Description | Route C (Main hand only) | |||||
DRG | Polearm | DMG:339 Delay:492 HP+140 Accuracy+40 Magic Accuracy+40 Magic Damage+201 Polearm skill +255 Parrying skill +255 Magic Accuracy skill +242 Adds 4% of wyvern's current HP to Attack Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] Wyvern: HP +200 [2] Wyvern: Damage Taken -12% | ||||||
WHM | Club | DMG:193 Delay:280 HP+120 MP+60 Accuracy+40 Magic Accuracy+40 Magic Damage+232 Club skill +242 Parrying skill +242 Magic Accuracy skill +255 Afflatus Misery: Esuna removes two extra status ailments Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] "Afflatus Misery" stored +200% [2] Healing magic recast delay -20% [3] Damage Taken -12% | ||||||
BRD | Dagger | DMG:131 Delay:189 HP+140 Accuracy+40 Ranged Accuracy+40 Magic Accuracy+40 Magic Damage+201 Dagger skill +255 Parrying skill +255 Magic Accuracy skill +242 Song effects: Damage taken -2% Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] Song spellcasting time -20% [2] Song effects: "Double Attack" +3% | ||||||
GEO | Club | DMG:193 Delay:280 HP+120 MP+60 Accuracy+40 Magic Accuracy+40 Magic Damage+232 Club skill +242 Parrying skill +242 Magic Accuracy skill +255 "Refresh"+2 Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] Magic burst damage II +8% [2] Magic burst accuracy +25 [3] "Drain" and "Aspir" potency +15% | ||||||
RDM | Sword | DMG:179 Delay:260 HP+120 MP+60 Accuracy+40 Magic Accuracy+40 Magic Damage+201 Sword skill +255 Parrying skill +255 Magic Accuracy skill +242 "Fast Cast"+15% Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] Sword enhancement spell damage +400% [2] Elemental weapon skill damage +75% | ||||||
SMN | Staff | DMG:275 Delay:399 HP+120 MP+60 Accuracy+40 Magic Accuracy+40 Magic Damage+294 Staff skill +242 Parrying skill +242 Magic Accuracy skill +255 Dynamis (D): Accuracy+10 Magic Accuracy+10 Avatar: Accuracy+40 Ranged Accuracy+40 Magic Accuracy+40 |
[1] Pet: Chance of double damage +35% [2] Chance of doubling "Blood Pact" status +20% [3] Blood Pact Dmg.+12 | ||||||
DRK | Scythe | DMG:353 Delay:513 HP+120 MP+60 Accuracy+40 Magic Accuracy+40 Magic Damage+201 Scythe skill +255 Parrying skill +255 Magic Accuracy skill +242 Adds 2% of current HP to Attack Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] "Drain" Potency +20% [2] Weapon Skill Damage +12% | ||||||
NIN | Katana | DMG:153 Delay:222 HP+140 Accuracy+40 Ranged Accuracy+40 Magic Accuracy+40 Magic Damage+201 Katana skill +255 Parrying skill +255 Magic Accuracy skill +242 Attack+10 for each Utsusemi shadow image Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] Ninjutsu recast time -20% [2] Enmity +8 for each Utsusemi | ||||||
SAM | Great Katana | DMG:301 Delay:437 HP+140 Accuracy+40 Magic Accuracy+40 Great Katana skill +255 Parrying skill +255 Magic Accuracy skill +242 Sekkanoki: TP Bonus +60% based on remaining TP Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] "Sekkanoki" recast time -20% [2] "Sekkanoki": Weapon Skill Damage +75% | ||||||
THF | Dagger | DMG:131 Delay:189 HP+140 Accuracy+40 Ranged Accuracy+40 Magic Accuracy+40 Magic Damage+201 Dagger skill +255 Parrying skill +255 Magic Accuracy skill +242 "Treasure Hunter"+2 Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] Evasion+75 [2] TP during evasion +35 | ||||||
BLM | Staff | DMG:275 Delay:399 HP+120 MP+60 Accuracy+40 Magic Accuracy+40 Magic Damage+294 Staff skill +242 Parrying skill +242 Magic Accuracy skill +255 Converts 4% of damage taken to MP Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] MP+75 [2] "Mana Wall"+20% [3] Damage Taken -12% | ||||||
WAR | Great Axe | DMG:337 Delay:489 HP+140 Accuracy+40 Magic Accuracy+40 Great Axe skill +255 Parrying skill +255 Magic Accuracy skill +242 Critical hit rate +7% Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] TP Gained when landing critical hits +40 [2] Crit. Hit Rate +8% | ||||||
PLD | Sword | DMG:179 Delay:260 HP+120 MP+60 Accuracy+40 Magic Accuracy+40 Magic Damage+201 Sword skill +255 Parrying skill +255 Magic Accuracy skill +242 Adds 2% of current HP to DEF Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] HP +200 [2] "Cure" potency +20% [3] "Refresh" +3 | ||||||
RUN | Great Sword | DMG:331 Delay:480 HP+120 MP+60 Accuracy+40 Magic Accuracy+40 Magic Damage+201 Great Sword skill +255 Parrying skill +255 Magic Accuracy skill +242 Spell interruption rate down 15% Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] Potency of "Regen" effects received +20 [2] "Vivacious Pulse" potency +25% | ||||||
SCH | Staff | DMG:275 Delay:399 HP+120 MP+60 Accuracy+40 Magic Accuracy+40 Magic Damage+294 Staff skill +242 Parrying skill +242 Magic Accuracy skill +255 Enhancing magic duration +15% Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] "Regen" potency +20 [2] "Cure" potency +20% [3] "Fast Cast"+8% | ||||||
BST | Axe | DMG:230 Delay:333 HP+140 Accuracy+40 Magic Accuracy+40 Magic Damage+201 Axe skill +255 Parrying skill +255 Magic Accuracy skill +242 Dynamis (D): Accuracy+10 Magic Accuracy+10 Pet: Accuracy+40 Ranged Accuracy+40 Magic Accuracy+40 |
[1] Damage Taken -20% [2] Pet: Damage Taken -12% | ||||||
COR | Dagger | DMG:131 Delay:189 HP+140 Accuracy+40 Ranged Accuracy+40 Magic Accuracy+40 Magic Damage+201 Dagger skill +255 Parrying skill +255 Magic Accuracy skill +242 "Phantom Roll" effect: Damage taken -4% Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] "Phantom Roll" effect duration +45 [2] "Phantom Roll XI": Recover HP and MP +12% [3] "Phantom Roll" +7 | ||||||
MNK | Hand-to-Hand | DMG:+191 Delay:+121 HP+140 Accuracy+40 Magic Accuracy+40 Hand-to-Hand skill +255 Guarding skill +255 Magic Accuracy skill +242 Damage taken -7% Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] HP+300 [2] "Chakra"+35 | ||||||
DNC | Dagger | DMG:131 Delay:189 HP+140 Accuracy+40 Ranged Accuracy+40 Magic Accuracy+40 Magic Damage+201 Dagger skill +255 Parrying skill +255 Magic Accuracy skill +242 "Step" TP consumed -30 Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] "Flourish" recast time -20% [2] "Step" duration +45 | ||||||
RNG | Marksmanship | DMG:127 Delay:280 HP+140 Ranged Accuracy+40 Magic Accuracy+40 Magic Damage+201 Marksmanship skill +255 "Snapshot"+15 Dynamis (D): Ranged Accuracy+10 Magic Accuracy+10 |
[1] Additional ammo damage: +250% [2] Additional ammo accuracy +125 | ||||||
PUP | Hand-to-Hand | DMG:+191 Delay:+121 HP+140 Accuracy+40 Magic Accuracy+40 Hand-to-Hand skill +255 Guarding skill +255 Magic Accuracy skill +242 Dynamis (D): Accuracy+10 Magic Accuracy+10 Automaton: Accuracy+40 Ranged Accuracy+40 Magic Accuracy+40 |
[1] Weapon skill damage +12% [2] Automaton: Special attack damage +20% | ||||||
BLU | Sword | DMG:179 Delay:260 HP+120 MP+60 Accuracy+40 Magic Accuracy+40 Magic Damage+201 Sword skill +255 Parrying skill +255 Magic Accuracy skill +242 Blue magic skill +15 Dynamis (D): Accuracy+10 Magic Accuracy+10 |
[1] "Chain Affinity" recast time -20% [2] "Burst Affinity" recast time -20% |
Superior Level 5 | HQ 2/3 Weapons
Max Rank: 25
Note: All one handed weapon augments only work in the Mainhand.
JSE Weapons
| |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Job | Type | Description | Route A/B | Route C (Main hand only) | ||||||
DRG | Polearm | DMG:340 Delay:492 HP+150 Accuracy+50 Magic Accuracy+50 Magic Damage+217 Polearm skill +269 Parrying skill +269 Magic Accuracy skill +255 Adds 6% of wyvern's current HP to Attack |
[3] DMG: +14 | [1] Wyvern: HP +250 [2] Wyvern: Damage Taken -15% [3] DMG:+14 | |||||||
WHM | Club | DMG:194 Delay:280 HP+130 MP+70 Accuracy+50 Magic Accuracy+50 Magic Damage+248 Club skill +255 Parrying skill +255 Magic Accuracy skill +269 Afflatus Misery: Esuna removes three extra status ailments |
[3] DMG: +8 | [1] "Afflatus Misery" stored +250% [2] Healing magic recast delay -25% [3] Damage Taken -15% | |||||||
BRD | Dagger | DMG:132 Delay:189 HP+150 Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 Magic Damage+217 Dagger skill +269 Parrying skill +269 Magic Accuracy skill +255 Song effects: Damage taken -3% |
[3] DMG: +5 | [1] Song Spellcasting Time -25% [2] Song Effects: Double Attack +4% [3] DMG:+5 | |||||||
GEO | Club | DMG:194 Delay:280 HP+130 MP+70 Accuracy+50 Magic Accuracy+50 Magic Damage+248 Club skill +255 Parrying skill +255 Magic Accuracy skill +269 "Refresh"+3 |
[3] DMG: +8 | [1] Magic burst damage II +10% [2] Magic burst accuracy +30 [3] "Drain" and "Aspir" potency +20% | |||||||
RDM | Sword | DMG:180 Delay:260 HP+130 MP+70 Accuracy+50 Magic Accuracy+50 Magic Damage+217 Sword skill +269 Parrying skill +269 Magic Accuracy skill +255 "Fast Cast"+20% |
[3] DMG: +7 | [1] Sword enhancement spell damage +500% [2] Elemental weapon skill damage +100% [3] DMG: +7 | |||||||
SMN | Staff | DMG:276 Delay:399 HP+130 MP+70 Accuracy+50 Magic Accuracy+50 Magic Damage+310 Staff skill +255 Parrying skill +255 Magic Accuracy skill +269 Avatar: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 |
[3] DMG: +11 | [1] Pet: Chance of double damage +50% [2] Chance of doubling "Blood Pact" status +25% [3] Blood Pact Dmg.+15 | |||||||
DRK | Scythe | DMG:354 Delay:513 HP+130 MP+70 Accuracy+50 Magic Accuracy+50 Magic Damage+217 Scythe skill +269 Parrying skill +269 Magic Accuracy skill +255 Adds 3% of current HP to Attack |
[3] DMG: +15 | [1] "Drain" Potency +25% [2] Weapon Skill Damage +15% [3] DMG:+15 | |||||||
NIN | Katana | DMG:154 Delay:222 HP+150 Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 Magic Damage+217 Katana skill +269 Parrying skill +269 Magic Accuracy skill +255 Attack+15 for each Utsusemi shadow image |
[3] DMG: +7 | [1] Ninjutsu recast time -25% [2] Enmity+10 for each Utsusemi [3] DMG: +7 | |||||||
SAM | Great Katana | DMG:302 Delay:437 HP+150 Accuracy+50 Magic Accuracy+50 Great Katana skill +269 Parrying skill +269 Magic Accuracy skill +255 Sekkanoki: TP Bonus +70% based on remaining TP Able to use all Great Katana weapon skills |
[3] DMG: +13 | [1] "Sekkanoki" recast time -25% [2] "Sekkanoki": Weapon Skill Damage +100% [3] DMG:+13 | |||||||
THF | Dagger | DMG:132 Delay:189 HP+150 Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 Magic Damage+217 Dagger skill +269 Parrying skill +269 Magic Accuracy skill +255 "Treasure Hunter"+3 |
[3] DMG: +5 | [1] Evasion+100 [2] TP during evasion +50 [3] DMG:+5 | |||||||
BLM | Staff | DMG:276 Delay:399 HP+130 MP+70 Accuracy+50 Magic Accuracy+50 Magic Damage+310 Staff skill +255 Parrying skill +255 Magic Accuracy skill +269 Converts 5% of damage taken to MP |
[3] DMG: +11 | [1] MP+100 [2] "Mana Wall"+25% [3] Damage Taken -15% | |||||||
WAR | Great Axe | DMG:338 Delay:489 HP+150 Accuracy+50 Magic Accuracy+50 Great Axe skill +269 Parrying skill +269 Magic Accuracy skill +255 Critical hit rate +10% |
[3] DMG: +14 | [1] TP Gained when landing critical hits +50 [2] Crit. Hit Rate +10% [3] DMG:+14 | |||||||
PLD | Sword | DMG:180 Delay:260 HP+130 MP+70 Accuracy+50 Magic Accuracy+50 Magic Damage+217 Sword skill +269 Parrying skill +269 Magic Accuracy skill +255 Adds 3% of current HP to DEF |
[3] DMG: +7 | [1] HP +250 [2] "Cure" potency +25% [3] "Refresh" +4 | |||||||
RUN | Great Sword | DMG:332 Delay:480 HP+130 MP+70 Accuracy+50 Magic Accuracy+50 Magic Damage+217 Great Sword skill +269 Parrying skill +269 Magic Accuracy skill +255 Spell interruption rate down 20% |
[3] DMG: +14 | [1] Potency of "Regen" effects received +25 [2] "Vivacious Pulse" potency +30% [3] DMG:+14 | |||||||
SCH | Staff | DMG:276 Delay:399 HP+130 MP+70 Accuracy+50 Magic Accuracy+50 Magic Damage+310 Staff skill +255 Parrying skill +255 Magic Accuracy skill +269 Enhancing magic duration +20% |
[3] DMG: +11 | [1] "Regen" potency +25 [2] "Cure" potency +25% [3] "Fast Cast"+10% | |||||||
BST | Axe | DMG:231 Delay:333 HP+150 Accuracy+50 Magic Accuracy+50 Magic Damage+217 Axe skill +269 Parrying skill +269 Magic Accuracy skill +255 Pet: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 |
[3] DMG: +11 | [1] Damage Taken -25% [2] Pet: Damage Taken -15% [3] DMG: +11 | |||||||
COR | Dagger | DMG:132 Delay:189 HP+150 Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 Magic Damage+217 Dagger skill +269 Parrying skill +269 Magic Accuracy skill +255 "Phantom Roll" effect: Damage taken -6% |
[3] DMG: +5 | [1] "Phantom Roll" effect duration +60 [2] "Phantom Roll XI": Recover HP and MP +15% [3] "Phantom Roll" +8 | |||||||
MNK | Hand-to-Hand | DMG:+192 Delay:+121 HP+150 Accuracy+50 Magic Accuracy+50 Hand-to-Hand skill +269 Guarding skill +269 Magic Accuracy skill +255 Damage taken -10% |
[3] DMG:+12 | [1] HP+400 [2] "Chakra"+50 [3] DMG:+12 | |||||||
DNC | Dagger | DMG:132 Delay:189 HP+150 Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 Magic Damage+217 Dagger skill +269 Parrying skill +269 Magic Accuracy skill +255 "Step" TP consumed -40 |
[3] DMG: +5 | [1] "Flourish" recast time -25% [2] "Step" duration +60 [3] DMG: +5 | |||||||
RNG | Marksmanship | DMG:128 Delay:280 HP+150 Ranged Accuracy+50 Magic Accuracy+50 Magic Damage+217 Marksmanship skill +269 "Snapshot"+20 |
[3] DMG: +6 | [1] Additional ammo damage: +250% [2] Additional ammo accuracy +150 [3] DMG: +6 | |||||||
PUP | Hand-to-Hand | DMG:+192 Delay:+121 HP+150 Accuracy+50 Magic Accuracy+50 Hand-to-Hand skill +269 Guarding skill +269 Magic Accuracy skill +255 Automaton: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 |
[3] DMG: +12 | [1] Weapon Skill Damage +15% [2] Automaton: Special attack damage +25% [3] DMG: +12 | |||||||
BLU | Sword | DMG:180 Delay:260 HP+130 MP+70 Accuracy+50 Magic Accuracy+50 Magic Damage+217 Sword skill +269 Parrying skill +269 Magic Accuracy skill +255 Blue magic skill +20 |
[3] DMG: +7 | [1] "Chain Affinity" recast time -25% [2] "Burst Affinity" recast time -25% [3] DMG: +7 |